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SILENT HUNTER III The U-boat subsim & stuff to make it even better! Most mods are compressed using WinZip.
Some mods are packed using the.rar zip format. You can download the. Some use the 7zip format,. All are scanned for viruses, you should check them too before installing. The Grey Wolves team released their Magnum Opus, GWX 3.0.
A comprehensive expansion mod for Silent Hunter III th at replaces their earlier expansions and should keep Das Boot players very busy in 2009. The primary objective of this release has been to consolidate all official GWX files a nd fixes released to date for SH3. Before today, for a full and correct GWX installation, you had to first download GWX 2.0, then download GWX 2.1, and finally download the fixes released by the dev team. Now you can completely upgrade to GWX 3.0 in one EASY install. Along with the well-crafted, GWX 3.0 added a huge list of additions and tweaks, including DRAMATICALLY improved graphics, battleships, warships, planes, AI subs, merchants of every stripe, sound files, music, graphic fixes, dozens and dozens of new missions, and tons more. As GWX team leader Kpt Lehman remarked, 'We started out as puppies digging in the garden. We think we found China!'
China indeed, if not the whole Asian continent. The importance of their work cannot be overstated, GWX simply anchored the massive popularity of Silent Hunter III as the best U-boat subsim ever, for many years to come. This is the old Downloads section. Be sure to also check the for your mod. (7.8 MB ) patch that corrects many out of the box bugs that should have been addressed in an official patch.
Items such as incorrect compressed air readings, mirrored contacts on radar bearing wheel, broken gauges, and various other bugs have been corrected (see below for a complete list). By Captain America Here's a list of the bugs found by UBoat type. Future versions of this mod will attempt to address any outstanding issues. Thanks to Redwine for his help discovering some of them and all of his input. (691KB) - Adjustment of random weather values/intervals based on personal testing, user suggestions and positive feedback of the GWX default weather settings. Implemented full installation package.
Additional features ONLY available when used with SH3Commander 2.6 or greater. by Sh3Gen is an external patrol engine for Silent Hunter III. It is reading and analyzing the main application files, adds historic and geospatial data and writes back an updated patrol information into a savegame. The new information shows up on reload of the savegame, in the ingame map and wardiary. Precisely, you will be given information about: -enemy ports - what kind of ships are there? -warships, big ships and convoys - where does the Kriegsmarine suspect them to be? -the overall situation - what's going on in the world in general?
-single merchants - in which areas can you expect to find unprotected shipping? -position of allied airbases - you can deduct amount of allied airpower from this Sh3Gen is meant to be an atmosphere and gameplay enhancement, not a spysat mod. Therefore, any information will be given randomly and will often not be reliable.
There are a multitude of options to adjust reliability and amount of information to your playing style, as well as options to switch off individual modules. You need DotNET Framework to run this software. Compatible versions are available for both dotNET 1.1 and dotNET 2.0. By (604KB) - Do you have a game that can be 'modded'? The Generic Mod Enabler takes most of the hassle out of installing and uninstalling mods from your game. It has been tested with European Air War, Panzer Elite, Silent Hunter III, Total War and various other games but should work with just about any moddable game. (278KB): this utility that will change the folder name in My Documents that Silent Hunter 3 uses to save campaign and career information.
It does this by patching a file in the game's root folder called FileManager.dll. Stock SH3 is hard-coded to save this information in a folder called My Documents SH3, but given the large number of supermods and other mods it may be desirable to be able to separate careers by saving them in different folders.
For example, you might want to have a stock SH3 1.4b installation, a TGW installation and an NYGM installation, each with their own career information. The obvious benefit of this is that it prevents any possible confusion over which campaigns and careers belong to which installation.
Mod developers may find it useful to have a known safe copy of SH3 and one or more development copies, each completely separate. Gamers may find it useful to be able to remove, repair or update supermods without having to uninstall the lot and start again (anyone who has needed to modify their Grey Wolves installation should see the benefit of this immediately). Jaesen Jones' new 'SH3 Commander' is once more greatly enhanced, and gives lots more flexibility and depth to the game, with all-new mods and features. Here is a screenshot of the main SH3 Commander interface: SH3 Commander will generate an in-depth history for your commander, including birthdate, promotions, the date he joined the navy, and the date he transferred to the Ubootwaffe. After your career is over (if your commander survives), it will even generate a biography of your commander's later activities - what he did for the rest of the war, and what happened to him after the war. SH3 Commander creates an entire background story.
Dynamic Installer Dive Vessels
Your commander becomes a real person with a story that goes beyond the limits of Silent Help out with a small donation. Keep Subsim strong with your support! (89KB) - The addition of U-tankers to the NYGM-RUb, HT and other campaign files has resulted in the need for new patrol grids where ‘NULL’ would previously be assigned. SH3Patrol will reduce your time spent at an Ocean Tanker to 1 day, when run at the tanker base and will provide you with a new computed patrol square (replacing ‘NULL’) when run from any game saved at sea after departing from a tanker base or from a German port that is not your home base. You can also enter your own choice of new patrol square.
June 2006 (9.4MB) - The NYGM Periscope Mod fixes the periscopes so that they no longer stick up high out of the protective housing when they are fully lowered. Apart from being a cosmetic fix, this will also reduce the damage incurred from depth charges when the periscope is fully lowered. This is the old Downloads section. Be sure to also check the for your mod. Amp meters in radio room are flipped (i.e. Negative) The CO2 gauges are used here to represent the amps.
Its a texture mapping problem with the model. Can't be fixed until there is a way to export the interior models from the.dat files. Battery gauges in the command room uses the CO2 gauge instead of the proper texture. Can't be fixed without access to model.
Not a problem though, see workaround below. Battery gauge readings in command room are incorrect and does not show full charge.
( FIXED) - Since battery gauges use the CO2 gauge background, the scale was changed to that of the CO2 gauge so the reading now accurately represents the proportion of battery charge values. formatted on a single sheet of paper by Subguy.